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This is crucial for transitions and crossfading between animations, as well as for applying multiple animations concurrently. FFD allows meshes to stretch, squash, bend and bounce in ways that aren't possible using rectangular images.Įdit animations while seeing exactly how they will behave at runtime. The graph editor defines bezier curves for interpolation between keys, allowing for much more life-like movement.įree-Form Deformation (FFD) allows you to move individual mesh vertices to deform the image. This improves the fill rate because pixels outside the polygon won't be drawn, which is especially important for mobile game. Instead of drawing rectangles, meshes allow you to specify a polygon inside your image. It provides a detailed view of all the timelines that make up an animation and allows fine adjustments to be made to the animation's timing. The dopesheet is at the heart of animating. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes. Spine is an animation tool that focuses specifically on 2D animation for games.